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Alberto Giorgi / Product Designer

Alberto Giorgi/ Product Designer

Selected work

FLEXA

My UX/UI work helped turn a fragmented AI-learning platform into one coherent product — for four different relationships with the same platform.

Client

POLIMI Graduate School of Management

Role

UX/UI design

Agency · timeframe

ux.boutique · Early 2021–mid 2022

Status

Shipped

Product film paused

At a glance

Scope
Five redesigned product areas: onboarding, assessment, homepage, dashboard, and companies/jobs
System
A shared design system with reusable components and light and dark themes
Validation
Testing with active users informed dashboard priorities and clearer skill assessment

Product challenge · four audiences, one hub

The challenge: turn fragmented features into one journey

FLEXA already combined learning content, assessment, networking, and job search, but those capabilities did not yet read as one product. The redesign also had to translate Interbrand's print-led identity to screen, raise engagement, and serve four audiences without splitting the platform into four separate experiences.

Redesigned FLEXA homepage combining a personal dashboard, current learning, recommendations, opportunities, and network in one structured journey
Original FLEXA homepage before the redesign, organised as a daily content feed with school highlights and networking in a separate sidebar
BeforeAfter

Homepage · before / after

The redesigned homepage replaces the fragmented activity feed with a clear hierarchy of goals, progress, current learning, and recommended next actions.

The homepage had to bring four product areas into one coherent experience.

  • Personalised learningGoals and interests shape what appears next.

  • Assessment and progressSkill gaps become visible actions.

  • Community and networkLearning remains connected to people.

  • Companies and opportunitiesDevelopment leads beyond content.

Research synthesis · five product areas

The approach: define what had to change

I supported card-sorting and brainstorming workshops with students and stakeholders, benchmarked comparable products, and mapped the existing information architecture. The synthesis focused the redesign on onboarding, assessment, homepage, dashboard, and companies/jobs.

Weekly working sessions and wireflows helped us resolve where shared patterns could hold and where an audience needed a different continuation. The product architecture was agreed before its visual layer.

Different needs. One coherent platform.

Research surfaced different motivations and access patterns. The redesign resolved them within one shared product system.

Audience → priority need → design decision

Audience

Students

What the research surfaced

  • Understand skill gaps
  • Stay motivated over time
  • Find relevant learning

How the product responds

Make progress actionable

Use staged assessment, visible progress, badges, and a daily workout.

Audience

Alumni

What the research surfaced

  • Continue learning
  • Stay connected
  • Access opportunities

How the product responds

Design for return

Use light re-onboarding, community modules, and job discovery.

Audience

Prospective students

What the research surfaced

  • Understand the offer
  • See future value
  • Explore without commitment

How the product responds

Guide without locking in

Provide a clear entry point, visible pathways, and selective access.

Audience

Companies

What the research surfaced

  • Find talent
  • Publish opportunities
  • Navigate roles

How the product responds

Connect learning to opportunity

Use company profiles, a dedicated jobs area, and role-based paths.

Four audience-specific need sets led to different product decisions within one coherent FLEXA platform.

Dashboard · prototype-led alignment

Decision 01: make progress tangible

Users found the dashboard overwhelming and flat. I reorganised it around weekly goals, visible progress, badges, and the relationship between activity and skill development.

When gamification met resistance, I built an interactive prototype backed by heuristics and competitor references. Showing the proposal in context aligned stakeholders more effectively than another presentation of the idea.

Progress becomes something users can act on

FIG. FLEXA.04

Goals, badges, skills, and time are composed as one readable model. The dashboard shows both the commitment and the work behind it.

  1. 01
    Assessment · Before

    Percentages without clear next actions

    Users struggled to understand how the skill percentages related across hard, soft, and digital skills.

    Original FLEXA skills assessment before the redesign, showing three percentage results combined in one radial overview
  2. 02
    Assessment · After

    Skill areas with distinct states and actions

    Reworked labels and explanatory copy with the UX writer, then separated the skill areas into clearer states and next actions.

  3. 01
    Dashboard

    Commit to a weekly goal

    A weekly goal turns activity into a commitment.

    FLEXA dashboard focused on the weekly goal and current commitment
  4. 02
    Dashboard

    Review the study plan

    The study plan summary shows where learning time is being spent.

    FLEXA dashboard focused on the study plan summary and learning time
  5. 03
    Dashboard

    Compare progress with peers

    Weekly ranking and time spent connect individual progress to the wider learning community.

    FLEXA dashboard focused on weekly ranking and time spent compared with other users

Goals → assessment → learning path

Decision 02: turn personalisation into a journey

Personalisation could not stop at a tailored landing page. The journey begins with a professional goal, makes the related skill gaps visible through assessment, and turns those gaps into a learning path with a clear next action.

Personalisation is a sequence, not a setting

FIG. FLEXA.05

  1. Professional goal

    The entry flow captures the direction the user wants to move toward.

  1. Editorial English translation of the original FLEXA onboarding screen for defining a professional goal
  2. Editorial English translation of the original FLEXA soft skills self-assessment with a question and four response choices
  3. Top crop of the editorial English translation of the original FLEXA homepage, showing navigation, dashboard progress, and Daily Workout recommendations

Text alternative: Each step gives the next one useful information: aspiration defines direction, assessment locates the gap, and the platform turns that gap into action. The sequence shows professional goal selection, a skill self-assessment, and the initial homepage view with progress and Daily Workout recommendations.

Digital language · reusable product system

Decision 03: build one system across many touchpoints

With the UI director, I translated Interbrand's typography, layout, and colour into digital wayfinding: pink for learning, green for opportunities, and blue for networking. The shared shell stayed recognisable as the product changed room.

I led the setup and continuous refinement of an atomic design system covering components, states, section logic, and light and dark themes, so multiple journeys and vendors could work from one source of truth.

One product shell, many connected rooms

FIG. FLEXA.06

Opportunity extends the learning journey, while section colour and shared components let each area change character without becoming a separate product.

  1. 01

    Section colour as wayfinding

    Green identifies Companies & Jobs, using the brand palette to orient people as they move through the product.

    Editorial English translation of the FLEXA Jobs and Companies section, where green distinguishes the opportunity area from the rest of the product
  2. 02

    Profile colour personalisation

    Each person can choose from the POLIMI SOM palette, using colour for personal expression inside the shared profile.

    Original FLEXA profile board showing the same account area personalised with multiple colours from the POLIMI SOM brand palette
  3. 03

    Shared component system

    Reusable patterns let each area change character without changing product.

    Original FLEXA design system board showing shared controls, icons, badges, and data display

Active users · high-fidelity prototype · Unguess

Validation: what testing changed

With the UX researcher, I tested four core journeys with active users. The sessions changed dashboard priority and assessment clarity before handoff; findings remain qualitative.

Testing changed what reached handoff

FIG. FLEXA.07

A high-fidelity prototype tested with active users exposed two issues before handoff: dashboard priority and assessment clarity.

Tested journeys

Tested FLEXA journeysFour connected high-fidelity journeys: registration, skill assessment, content discovery, and dashboard review.Journey 01RegistrationJourney 02Skill assessmentJourney 03Content discoveryJourney 04Dashboard review
  1. 01 · Tested journeyRegistration
  2. 02 · Tested journeySkill assessment
  3. 03 · Tested journeyContent discovery
  4. 04 · Tested journeyDashboard review

Light ↔ dark mode check

Light and dark modes were compared qualitatively.

Observed issue

Badges appeared before the Study Plan Summary, despite users valuing the plan more.

Adjustment

Moved the Study Plan Summary directly below the weekly goal; badges moved further down.

Text alternative: four journeys were tested with active users. Light and dark modes were compared qualitatively. Dashboard feedback set the final order as weekly goal, Study Plan Summary, then badges; assessment labels were also clarified.

Shipped outcome · honest reflection

Outcome and reflection: what shipped, what testing exposed

I worked as UX/UI designer alongside a UX researcher, UX director, and UI director for POLIMI's Learning Experience and Marketing team, with Interbrand on branding, Unguess on testing, and BlueIt on development. The redesign shipped onboarding, assessment, homepage, dashboard, and companies/jobs as one extensible system; feedback on layout and content organisation was positive, and the client said it exceeded expectations.

One limitation is visible in the work: the first high-fidelity dashboard still put our content hierarchy ahead of users' perceived priorities. Unguess sessions exposed it before handoff, and we reordered the final design. That correction made FLEXA an early lesson in using evidence to challenge the design, not only to validate it.